Recursive seed engine
Feed it a single z → z² + c constant and the escape-time field resolves into nautili, vortices and branching corals in under 8 milliseconds per frame.
Nimbus v3 · real-time fractal growth
Nimbus turns complex-number seeds into bioluminescent fractal worlds — spirals, corals and glowing filaments, rendered live in your browser at 120 frames per second.
Capabilities
Three systems working as one metabolism — pure math, living pigment, and raw GPU growth.
Feed it a single z → z² + c constant and the escape-time field resolves into nautili, vortices and branching corals in under 8 milliseconds per frame.
A metabolic shader layer breathes pigment into geometry — chlorophyll greens and abyssal violets that pulse in sync with your frame rate.
Every iteration runs on WebGPU compute. Ten million points of your Mandelbrot garden grow live — no baking, no overnight renders.
Process
No timelines, no keyframes — just a constant, a metabolism, and light.
Pick a complex constant and a lattice resolution. The Julia set morphs the instant you nudge a slider.
Dial recursion depth, glow decay and pigment metabolism while the structure branches in front of you.
Export 4K loops and vector paths, or ship a live seed link that anyone can remix in their browser.
Field notes
What happens when studios trade keyframes for constants.
“We replaced an entire motion-graphics pipeline with one seed. Our clients assume we hired a marine biologist.”
“The glow-decay shader alone is worth the subscription. Our album-launch visuals were grown, not rendered.”
“I typed four characters, got a coral reef of light, and put it on a 40-meter LED wall. Zero dropped frames.”
Pricing
Every tier grows the same living math — the reef just gets bigger.
For curious organisms.
$0forever
Most popular
For daily growers and studios.
$24per month
For teams tending shared reefs.
$79per month
Questions
Pricing, technology and access — answered.
Nothing is pre-rendered. Every frame re-evaluates your seed on the GPU, so you can zoom fourteen orders of magnitude, mutate constants and relight the scene live.
No — seeds are sliders and swatches. If you can tune a synthesizer, you can grow a reef. Raw complex expressions are there whenever you want them.
Spore if you are exploring, Colony once you export daily, Ecosystem when a whole team grows on shared reefs. Switch at any time — your seeds travel with you.
Any WebGPU-capable browser from 2023 onward. On older machines we fall back to WebGL2 with lighter recursion depth — still live, just fewer filaments.
Cancel any time — no filament attached. Every seed, preset and export you have grown stays yours and downloadable forever.
Join 12,000 designers growing bioluminescent systems. Early access opens this quarter.