Live Reflections
Environment-mapped chrome updates every frame. Pan the camera and the highlight follows — no baking, no waiting.
MOLTEN is a real-time 3D engine that pours chrome over any mesh — live reflections, curated presets, and one-click export straight to the web.
Everything you need to turn plain meshes into flowing chrome.
Environment-mapped chrome updates every frame. Pan the camera and the highlight follows — no baking, no waiting.
Twenty curated pours, from mercury to gunmetal to molten gold. Or dial roughness, flow, and iridescence by hand.
Bake to glTF and USDZ, or ship a live web player under 40 KB. Your chrome runs anywhere a browser does.
Import OBJ, glTF, or FBX. MOLTEN retopologizes your model so reflective surfaces stay smooth.
Pick a preset or sculpt the flow field. Reflections resolve live at 120 fps on mainstream GPUs.
Export baked assets or embed the real-time player with a single command.
“We mocked a chrome wordmark live on the call. The client approved it before the meeting ended.”
“Exports are tiny and the reflections hold up on a five-year-old phone. My portfolio finally looks like the 90s ads I grew up on.”
$0
For trying the pour.
$19/mo
For working designers.
$49/mo
For teams shipping chrome.
Both. The editor is a native desktop app; exported players run anywhere WebGL does, including phones.
Yes. Every paid tier includes a full commercial license with no attribution required. Free-tier exports carry a watermark.
Any GPU from the last six years handles 1080p chrome at 60 fps. Ray-traced presets want a modern discrete card.
Join the early-access list and get your first Pro license hot off the forge.
One launch email, then silence — unless you reply. Unsubscribe anytime.