Hand-placed facets
No auto-decimation. Every edge is moved until the silhouette reads clean at 64 pixels or 4K.
Low-poly art & game assets
Prismfold is a low-poly illustration and asset studio building crystalline worlds — flat-shaded, palette-locked, and engine-ready.
The craft
Flat shading, honest silhouettes, and color used as structure — not decoration.
No auto-decimation. Every edge is moved until the silhouette reads clean at 64 pixels or 4K.
Hard-stopped facet gradients replace soft shadows, so scenes stay readable on any background.
Props ship with UVs, LODs, collision meshes and source files — drop them straight into your build.
Three passes. No filler geometry, no surprise invoices.
Send references and your tri budget. We lock a five-tone palette before modeling a single facet.
Silhouette first, detail second. You review a flat-shaded blockout within four working days.
Palette bake, LOD chain, atlas packing — delivered as glTF, FBX and BLEND with a changelog.
Prismfold turned our greybox arena into a sun-baked canyon players screenshot constantly — and kept every prop under our 900-tri budget.
We shipped a whole island biome in six weeks. The palette-locked kits dropped into Unity without a single re-bake.
$19/mo
$49/mo
$189/mo
Yes. We start inside your style guide — palette hexes, tri budgets, camera distance — and extend it in low poly rather than replacing it.
glTF 2.0, FBX and OBJ with a packed PNG texture atlas. BLEND source files are included on Forge and Atelier plans.
Every prop is modeled to a ceiling you set. The facet pass is counted per mesh, not estimated after the fact.
One email a month: fresh prop drops, palette studies, and process notes. No pixel spam.