Low-poly art & game assets

Every triangle,
placed on purpose.

Prismfold is a low-poly illustration and asset studio building crystalline worlds — flat-shaded, palette-locked, and engine-ready.

The craft

Facets with intent

Flat shading, honest silhouettes, and color used as structure — not decoration.

Hand-placed facets

No auto-decimation. Every edge is moved until the silhouette reads clean at 64 pixels or 4K.

Palette-locked lighting

Hard-stopped facet gradients replace soft shadows, so scenes stay readable on any background.

Engine-ready delivery

Props ship with UVs, LODs, collision meshes and source files — drop them straight into your build.

From brief to build

Three passes. No filler geometry, no surprise invoices.

  1. 01

    Brief & moodboard

    Send references and your tri budget. We lock a five-tone palette before modeling a single facet.

  2. 02

    Blockout & facet pass

    Silhouette first, detail second. You review a flat-shaded blockout within four working days.

  3. 03

    Polish & handoff

    Palette bake, LOD chain, atlas packing — delivered as glTF, FBX and BLEND with a changelog.

Shipped worlds

Prismfold turned our greybox arena into a sun-baked canyon players screenshot constantly — and kept every prop under our 900-tri budget.
MEMara Ellison
Art Director, Emberfall Games
We shipped a whole island biome in six weeks. The palette-locked kits dropped into Unity without a single re-bake.
JFJonas Ferreira
Solo Developer, Driftline Interactive

Simple facets, simple rates

Drift

$19/mo

  • 20 facet props per month
  • Personal license
  • Community palette packs

Atelier

$189/mo

  • Custom commissions
  • Dedicated facet artist
  • Source files + changelog

Questions, answered

Do you follow an existing art direction?

Yes. We start inside your style guide — palette hexes, tri budgets, camera distance — and extend it in low poly rather than replacing it.

What file formats do you deliver?

glTF 2.0, FBX and OBJ with a packed PNG texture atlas. BLEND source files are included on Forge and Atelier plans.

Can you match our engine's triangle budget?

Every prop is modeled to a ceiling you set. The facet pass is counted per mesh, not estimated after the fact.

New facets, first inbox

One email a month: fresh prop drops, palette studies, and process notes. No pixel spam.